Dragon Quest inducted into World Video Game Hall of Fame
Dragon Quest’s induction into the World Video Game Hall of Fame in 2026 arrives just weeks before the series’ 40th anniversary, spotlighting the franchise across its entire run. Creators are marking the moment with painted portraits and short animatics of Erdrick’s iconic scenes, music covers and tributes to classic battle themes, updated English wiki entries that include original Japanese spell names, and cosplay and discussion around character redesigns. Work most often highlights the Erdrick trilogy and recent HD-2D remakes, nostalgic looks at the NES-era progression from a lone hero to party-based storytelling, and strong focus on Dragon Quest VIII’s Jessica/Aishe in art and costume play.
Big (non-food) news! The 2026 Inductees into the World Video Game Hall of Fame at the Strong Museum in beautiful Rochester, NY have just been announced! Congrats to: Angry Birds Silent Hill Dragon Quest FIFA International Soccer
Dragon Quest was released in the US as Dragon Warrior and was one of my favorite games. I’ve played it in emulation many many times.
surprised it took this long to induct DQ
I haven't been to that museum in ages. It's great.
I really hate that (unless I’m missing something) you can’t actually play the original Angry Birds anymore. Silent Hill getting in is awesome, it really was a hell of a new experience when that first came out.
Genuine question: Why do we (I guess mostly Americans) put so much stock into video game aggregates like Metacritic? For example Dragon Quest 11, a game from a very popular worldwide brand, has only a couple Japanese reviews/ handful of European ones? That doesn't feel like a whole snapshot to me?
Dragon Quest is a series that's so popular in Japan that it's practically a holiday when the game releases....... But we can only find a couple of Japanese magazines and websites that covered it?
It's one of several reasons I avoid review aggregators. The 90's and 2000's video game journalism scene in the west was incredibly dude-bro centric and its impact still effects how games are looked at critically today. The numbers don't tell the story of culture that led to them.
I think a lot of Americans direly want their media opinions to be validated and have insecurity when something they like isn't liked by others. That's why it's always best to like whatever you like on the merit of your own enjoyment, and find critics who align with you for new recommendations.
I think it is mostly about validation. Many people like to know that they are spending their time and money in the most efficient way possible, even when it comes to entertainment. And there's nothing more validating than a big number saying "yes, that game you like is, in fact, good."
Whenever I do My Gimmick on the HG101 Podcast, I rarely reference staff review scores for Beep! Mega Drive magazine. Instead, I use their perpetual "reader ranking chart" because those numbers are based off of reader-submitted surveys. Not scientific, but I get a bit of contemporary fan context.
Lots of people need to read reviews of everything before they partake. Or at least it felt that way for awhile. Now it just feels like they need to just *get the gist* of how they're supposed to feel about things. I understand money and time are finite but critics ruined a lot of discourse
Because people project their taste in art onto their favorite games. It isn’t enough to simply be happy with a game you like; it also must be legitimized as a masterpiece by the press. If your favorite game gets glowing review scores, that must mean you have better taste than all the naysayers.
This will always be my metric on taking "reviewers" seriously or not. God Hand is in no way a perfect game. It's very difficult if you're not already aware of what moves can be abused where in a combo. But it should never be rated lower than Wii shovelware...
I prefer non-numerically scored analysis, podcasts and conversations. Tho metacritic is used at a higher corporate level when it comes to like bonuses for performance etc. @jasonschreier.bsky.social touches on it in one of his books (I wanna say Blood, Sweat, and Pixels), which would add to this.
My issue is people put too much stock in the number itself without looking at the reasons for the number
A lot of gamers have spent years using review scores for support rather than insight.
My guess is that it's just mob mentality.
"Universal Aclaim" - 50 reviews
Switched to OpenCritic years ago; it’s got problems too, just far fewer. They also made a specific concerted effort to pull in more than just NA sites. But also, as we become an increasingly global community…is an @rpgamer.com review “American”? One co-owner is. I’m Canadian. EIC is Brit.
Rotten Tomatoes and its consequences have been a disaster. I don’t care about some number pooped out by a math equation.