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Ubisoft Barcelona faces layoffs amid Black Flag remake launch

gamingJul 9, 2026953,767

Ubisoft Barcelona faced staff cuts the same day Assassin’s Creed Black Flag Resynced launched, with Insider Gaming and Kotaku reporting the studio let go 51 employees. Black Flag Resynced arrived on PC and other platforms and drew a wave of negative Steam reviews within hours, falling to a "Predominantly Negative" rating after more than 1,000 user reviews in under 19 hours. Players concentrated complaints on a cutscene framerate lock that forces cutscenes to 30 FPS and on extensive day-one microtransactions priced around R$ 424.91 for some bundles. A community-made mod surfaced quickly to remove the cutscene FPS limit. Despite user backlash, outlets noted that specialized press coverage outside Steam remained largely positive. The layoffs on launch day cast a pall over studio celebrations and fueled critical social-post responses tying the job cuts to the release event.

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@theletterten.gay

Don't buy the remake to Assassin's Creed: Black Flag. The game just came out and how does the team get rewarded? With layoffs. Why should we reward Ubisoft with our hard earned money?? Boycott this shit! insider-gaming.com/assassins-cr...

206145d ago
Kotaku
@kotaku.com

Ubisoft devs who worked on Assassin's Creed Black Flag Resynced in Barcelona celebrate the game's launch today by bracing for layoffs. "After 7 years at Ubi... https://kotaku.com/assassins-creed-devs-celebrate-black-flag-remake-launch-with-layoffs-this-is-not-how-i-imagined-it-would-end-2000714209

6645d ago
Quoting this
Shayna Moon (she/they)336

I saw a post where someone made the connection that a company laying you off right after your product comes out is pretty much stealing your wages from you and, yeah. They’re double dipping, getting all the profit and not having to pay for the team that generated it.

Nathan Grayson258

hardly the worst part of this, but an utterly needless shovelful of salt in the wound

janekiller pain187

at what point do game devs just start holding nearly-completed games hostage because they've been shown that as soon as they release a wildly successful game they'll all be fired

RTL335

At this point, releasing a game is the leading cause of job termination for people who make video games, followed closely by "work on video games"

Aranock, 4 of Ravens27

You can literally make a successful game and get laid off anyway. The games industry hates workers.

Sputnik3420

make a bad game? layoffs make a good game? layoffs make an award winning game? layoffs

Pokey9

Meant it the other day that you should make connections with indies looking for publishers this upcoming gamescom if you still want to leap into the games industry. Anyone I know of in a secure enough spot right now is through self-sustainment or mutually beneficial support.

Biological Riley7

It’s disgusting that this happens so regularly in the industry. People working 7 years on a game only to have anxiety over job security the day of release (when sales success or failure still needs to be accounted for) is a disgrace

Hershel6

they released an unfaithful remake that cut whole sections/scenes in the game that were pretty well enjoyed back in the day, with 80 dollars worth of day one dlc NOT part of the deluxe edition, and followed it up by firing a bunch of folks. stop giving ubisoft your money. this shit is evil

Pim’s Crypt!4

This song but this time exclusively about the video game industry. youtu.be/68juSuQRtMY?...

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