Nintendo Posts 'Ask the Developer' Interview for Fire Emblem: Fortune's Weave
gamingSep 15, 202623429
Nintendo of America [Twitter/X Mirror]
@nintendoamericax.bsky.social
“Nothing players go through is ever wasted. Everything is preserved and eventually coalesces into a whole.” Explore how the #FireEmblem Fortune's Weave developers crafted an interwoven experience in our Ask the Developer interview! 👇 ninten.do/6013abR45
1073h ago
Quoting this
thank fuck they didnt do this oh my god i do not wanna play the same map like 6 times becuase the budget is so stretched out whilst the route with the least budget is the most enjoyable to play cause its different (crimson flower i love you)
This is a stark contrast from its predecessor Three Houses, which excelled at wasting players time.
I’ve personally been waiting for this for MONTHS
3 sources
nintendo.comAsk the Developer Vol. 23: Fire Emblem: Fortune's Weave — Part 1 - News - Nintendo Official Sitenintenderos.comDesarrolladores de Fire Emblem: Fortune's Weave: enfoque opuesto a Three Houses, no es su secuela, inspiración en el Mediterráneo y mucho más - Nintenderosperfectly-nintendo.comFire Emblem: Fortune’s Weave – Ask the Developer interview